Well, it's here. This version brings languages, but it's notoriously shorter and lacks combats. I must admit thart a big part of the work has been dedicated to automatizing some operations not witnessed by players and to changing scenes. Other change that had an effect in my intention of introducing new characters was the stable realease of Godot 3.0 on Steam, which brings new favoured methods too long to list here.
I even considered not releasing this version, but I'v decided to do so for the only sake of the choice of language. ERASED due to personal reasons.
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